Muddy waters - Usability and design issues

Ford (Flat, Shallow Water)Ford/Flat

Grey Shallow Water/ (Shallow Water)Grey Shallow Water

Grey Deep Water/ (Deep Water)Grey Deep Water

Starting with Wesnoth development series (1.9.x) new graphics and animations for terrain and unit types were introduced. These new graphics enrich the gaming experience, since they render the board smoother to the sight.

However, some users highlighted some problems with these new terrain types, in particular for water based terrains. It seems rather hard to distinguish at first sight the type of terrain for certain 'waters'.

Is it a problem? Why?

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