interviewee

First dive into the project - Quote from the field

"...this also was my first contact with an open source community :)
What I found was almost no hierarchy, people saying "well, just go for it and we'll see afterwards if it's worth it", or "sounds good, have a go on it". One of my first activities on IRC was a talk with Dave where I learned, that:

  • He was probably the only person who had an overall view of the codebase
  • Most other coders never even had looked into the code I was about to touch.
  • ..." (Wesnoth developer, Interview 10/01/2012)

On features suggestion - Quote from the field

 

"People have a lot of ideas about how Wesnoth could be improved. Some get turned down because they're bad. Some get turned down because they're not possible. A lot get turned down because they're already possible to do in an add-on. But some get turned down because of “developer preference”. Those are things where the developers just like something better a certain way." (Wesnoth contributor, 12/06/2011)

On playtesting - Quote from the field

 

"Since I joined the developers I don't play much anymore. Testing the stuff I am responsibly for is just enough and I don't even enjoy it anymore. Playtesting is hard work." (Wesnoth developer, Interview 12/05/2011)

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